-
In 2017, the global eSports economy was estimated to stand at around $696m, attracting an audience of over 385 million people, according to Newzoo. But the industry’s formidable growth has attracted more than just hordes of professional gamers, avid viewers and brands offering lucrative sponsorship deals. Organised criminals and low-level chancers...
-
If you had been away from the planet for the past quarter of a century, one of the few things you might find comfortingly familiar on your return is the world of sport. While the digital revolution has transformed the way we shop, chat, date, do politics and consume...
-
The future of eSports betting will become brighter three years from now as its global audience will balloon to almost 600 million by 2020. According to the latest report of market intelligence company Newzoo, the global eSports audience will reach 385 million in 2017 and is expected to grow...
-
The Gambling Commission (GC) has published a discussion paper outlining its concerns on virtual currencies, eSports and social gaming. The GC’s assessment that the lines between “some social gaming products and gambling are blurring”, and that “technological developments and the expansion of digital or virtual currencies mean that operators...